Differences between
Doom1 and Doom2:
We all know that with Doom2, many new things were added that the original Doom / Ultimate Doom (Doom1) did not have.
For those who might be interested in converting Doom1 maps to play in Doom2, and vice versa, these tables and lists should help in finding what the differences between these two games are.
Doom1 exclusive Textures:
(Used only in Doom1)
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AASTINKY ASHWALL BLODGR1 – 4 BRNPOIS2 BROVINE BROWNWEL CEMPOIS COMP2 COMPOHSO COMPTILE COMPUTE1 |
COMPUTE2 COMPUTE3 DOORHI GRAYDANG ICKDOOR1 ICKWALL6 LITE2 LITE4 LITE96 LITEBLU2 LITEBLU3 |
LITEMET LITERED LITESTON MIDVINE1 MIDVINE2 NUKESLAD PLANET1 REDWALL1 SKINBORD SKINTEK1 SKINTEK2 |
SLADRIP1 – 3 SP_DUDE3 SP_DUDE6 SP_ROCK2 STARTAN1 TEKWALL2 TEKWALL3 TEKWALL4 WOODSKUL |
Doom2 exclusive Textures:
(Used only in Doom2)
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AASHITTY ASHWALL2 ASHWALL3 ASHWALL4 ASHWALL6 ASHWALL7 BFALL1 – 4 BIGBRIK1 BIGBRIK2 BIGBRIK3 BLACKWAL1 BLACKWAL2 BRICK1 BRICK10 BRICK11 BRICK12 BRICK2 BRICK3 BRICK4 BRICK5 BRICK6 BRICK7 BRICK8 BRICK9 BRICKLIT BRONZE1 BRONZE2 BRONZE3 BRONZE4 BRWINDOW BSTONE1 BSTONE2 BSTONE3 CEMENT7 CEMENT8 CEMENT9 |
CRACKLE2 CRACKLE4 CRATE3 DBRAIN1 – 4 MARBFACE4 MARBGRAY METAL2 METAL3 METAL4 METAL5 METAL6 METAL7 MIDBARS1 MIDBARS3 MIDBRONZ MIDSPACE MODWALL1 MODWALL2 MODWALL3 MODWALL4 PANBLACK PANBLUE PANBOOK PANBORD1 PANBORD2 PANCASE1 PANCASE2 PANEL1 PANEL2 PANEL3 PANEL4 PANEL5 PANEL6 PANEL7 PANEL8 PANEL9 |
PANRED PIPES PIPEWAL1 PIPEWAL2 ROCK1 ROCK2 ROCK3 ROCK4 ROCK5 SFALL1 – 4 SILVER1 SILVER2 SILVER3 SK_LEFT SK_RIGHT SLOPPY1 SLOPPY2 SP_DUDE7 SP_DUDE8 SP_FACE2 SPACEW2 SPACEW3 SPACEW4 SPCDOOR1 SPCDOOR2 SPCDOOR3 SPCDOOR4 STONE4 STONE5 STONE6 STONE7 STUCCO STUCCO1 STUCCO2 STUCCO3 TANROCK3 |
TANROCK2 TANROCK4 TANROCK5 TANROCK7 TANROCK8 TEKBRON1 TEKBRON2 TEKGREN1 TEKGREN2 TEKGREN3 TEKGREN4 TEKGREN5 TEKLITE TEKLITE2 TEKWALL6 WOOD10 WOOD12 WOOD6 WOOD7 WOOD8 WOOD9 WOODMET1 WOODMET2 WOODMET3 WOODMET4 WOODVERT ZIMMER1 ZIMMER2 ZIMMER3 ZIMMER4 ZIMMER5 ZIMMER7 ZIMMER8 * |
* All of the ZZ and Wolfenstein textures are also unique to Doom2 but have not been included here.
Doom2 exclusive Flats:
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GRASS1 GRASS2 GRNLITE1 GRNROCK RROCK01 RROCK02 RROCK03 RROCK04 |
RROCK05 RROCK06 RROCK07 RROCK08 RROCK09 RROCK10 RROCK11 RROCK12 |
RROCK13 RROCK14 RROCK15 RROCK16 RROCK17 RROCK18 RROCK19 RROCK20 |
SLIME1 - 4 SLIME5 – 8 SLIME9 – 12 SLIME13 SLIME14 SLIME15 SLIME16 |
ALL flats from Doom1 can be used in Doom2.
I have not finished the list of different switches yet. Sorry.
Exclusive Doom2 Things:
Exclusive Doom2 Sprites:
Special Sector Effects:
In Ultimate DOOM:
If all Barons die on E1M8, lower all floors tagged 666
If all Cyberdemons die on E2M8, end the level
If all Spiderdemons die on E3M8, end the level
If all Cyberdemons die on E4M6, open all sectors tagged 666
If all Spiderdemons die on E4M8, lower all floors tagged 666
In Doom2:
If all Commander Keens are dead, doors tagged 666 will open. This works on any level.
(Thanks to Graf_Zahl for including this.)
Map 7 only:
If all Mancubi die, lower the floors of all sectors tagged 666 to the lowest neighboring floor.
If all Arachnotrons die, raise the floors of all sectors tagged 667 to the height of the shortest
lower texture around the outside of the sectors.
Please send any corrections, additions, ideas, or questions to,
