Differences between
Doom1 and Doom2
:

 

 

We all know that with Doom2, many new things were added that the original Doom / Ultimate Doom (Doom1) did not have.

For those who might be interested in converting Doom1 maps to play in Doom2, and vice versa, these tables and lists should help in finding what the differences between these two games are.


 

Doom1 exclusive Textures:

(Used only in Doom1)

AASTINKY

ASHWALL

BLODGR1 – 4

BRNPOIS2

BROVINE

BROWNWEL

CEMPOIS

COMP2

COMPOHSO

COMPTILE

COMPUTE1

COMPUTE2

COMPUTE3

DOORHI

GRAYDANG

ICKDOOR1

ICKWALL6

LITE2

LITE4

LITE96

LITEBLU2

LITEBLU3

LITEMET

LITERED

LITESTON

MIDVINE1

MIDVINE2

NUKESLAD

PLANET1

REDWALL1

SKINBORD

SKINTEK1

SKINTEK2

SLADRIP1 – 3

SP_DUDE3

SP_DUDE6

SP_ROCK2

STARTAN1

TEKWALL2

TEKWALL3

TEKWALL4

WOODSKUL

 

Doom2 exclusive Textures:

(Used only in Doom2)

AASHITTY

ASHWALL2

ASHWALL3

ASHWALL4

ASHWALL6

ASHWALL7

BFALL1 – 4

BIGBRIK1

BIGBRIK2

BIGBRIK3

BLACKWAL1

BLACKWAL2

BRICK1

BRICK10

BRICK11

BRICK12

BRICK2

BRICK3

BRICK4

BRICK5

BRICK6

BRICK7

BRICK8

BRICK9

BRICKLIT

BRONZE1

BRONZE2

BRONZE3

BRONZE4

BRWINDOW

BSTONE1

BSTONE2

BSTONE3

CEMENT7

CEMENT8

CEMENT9

CRACKLE2

CRACKLE4

CRATE3

DBRAIN1 – 4

MARBFACE4

MARBGRAY

METAL2

METAL3

METAL4

METAL5

METAL6

METAL7

MIDBARS1

MIDBARS3

MIDBRONZ

MIDSPACE

MODWALL1

MODWALL2

MODWALL3

MODWALL4

PANBLACK

PANBLUE

PANBOOK

PANBORD1

PANBORD2

PANCASE1

PANCASE2

PANEL1

PANEL2

PANEL3

PANEL4

PANEL5

PANEL6

PANEL7

PANEL8

PANEL9

PANRED

PIPES

PIPEWAL1

PIPEWAL2

ROCK1

ROCK2

ROCK3

ROCK4

ROCK5

SFALL1 – 4

SILVER1

SILVER2

SILVER3

SK_LEFT

SK_RIGHT

SLOPPY1

SLOPPY2

SP_DUDE7

SP_DUDE8

SP_FACE2

SPACEW2

SPACEW3

SPACEW4

SPCDOOR1

SPCDOOR2

SPCDOOR3

SPCDOOR4

STONE4

STONE5

STONE6

STONE7

STUCCO

STUCCO1

STUCCO2

STUCCO3

TANROCK3

TANROCK2

TANROCK4

TANROCK5

TANROCK7

TANROCK8

TEKBRON1

TEKBRON2

TEKGREN1

TEKGREN2

TEKGREN3

TEKGREN4

TEKGREN5

TEKLITE

TEKLITE2

TEKWALL6

WOOD10

WOOD12

WOOD6

WOOD7

WOOD8

WOOD9

WOODMET1

WOODMET2

WOODMET3

WOODMET4

WOODVERT

ZIMMER1

ZIMMER2

ZIMMER3

ZIMMER4

ZIMMER5

ZIMMER7

ZIMMER8

*

* All of the ZZ and Wolfenstein textures are also unique to Doom2 but have not been included here.

 

Doom2 exclusive Flats:

GRASS1

GRASS2

GRNLITE1

GRNROCK

RROCK01

RROCK02

RROCK03

RROCK04

RROCK05

RROCK06

RROCK07

RROCK08

RROCK09

RROCK10

RROCK11

RROCK12

RROCK13

RROCK14

RROCK15

RROCK16

RROCK17

RROCK18

RROCK19

RROCK20

SLIME1 - 4

SLIME5 – 8

SLIME9 – 12

SLIME13

SLIME14

SLIME15

SLIME16

ALL flats from Doom1 can be used in Doom2.

I have not finished the list of different switches yet. Sorry.


 

Exclusive Doom2 Things:


  • Arachnotron
  • Arch-Vile
  • Boss brain
  • Boss shooter
  • Former Commando (Chaingunner – Heavy Weapon Dude)
  • Hell Knight
  • Mancubus
  • Pain Elemental
  • Revenant
  • SS Soldier

  • Megasphere

  • Super Shotgun




  • Exclusive Doom2 Sprites:


  • Blood spatter
  • Blood w/skin
  • Brain w/spinal column
  • Burning barrel
  • Commander Keen
  • Gas lamp large
  • Gas lamp tall
  • Hanging body w/o guts
  • Hanging body w/o guts and leg
  • Hanging body w/o lower half
  • Hanging body w/o lower half and cranium
  • Hanging body w/o most anything



  • Special Sector Effects:


    In Ultimate DOOM:

    If all Barons die on E1M8, lower all floors tagged 666
    If all Cyberdemons die on E2M8, end the level
    If all Spiderdemons die on E3M8, end the level
    If all Cyberdemons die on E4M6, open all sectors tagged 666
    If all Spiderdemons die on E4M8, lower all floors tagged 666

    In Doom2:

    If all Commander Keens are dead, doors tagged 666 will open. This works on any level.
    (Thanks to Graf_Zahl for including this.)
    Map 7 only:
    If all Mancubi die, lower the floors of all sectors tagged 666 to the lowest neighboring floor.
    If all Arachnotrons die, raise the floors of all sectors tagged 667 to the height of the shortest lower texture around the outside of the sectors.


     

     

     

    Please send any corrections, additions, ideas, or questions to,